AI Insights · Timothy · July 2024
Top 5 Slime Games on iOS in Switzerland for Q2 2024
Discover the performance of the top 5 slime games on iOS in Switzerland during Q2 2024, with insights on downloads, revenue, and active users.
During the second quarter of 2024, the top 5 slime games on iOS in Switzerland showed varying performance across downloads, revenue, and weekly active users. Here's a closer look at how each app fared:
Super Slime - Black Hole Game by Supercent, Inc. experienced modest revenue, peaking at $29 in the last week of April. Downloads fluctuated, starting at 659 in the first week of April and declining to 205 by the end of June. Weekly active users also saw a decline from 2.8K to 1.6K over the quarter.
Pavel Dobryakov's Fluid Simulation showed sporadic revenue, with a peak of $25 in the week of April 22. Downloads were generally low, with a maximum of 30 in early June. The app's weekly active users were minimal, peaking at 63 in the first week of June.
Virtual Slime by Cider Software LLC had negligible revenue. Downloads varied, reaching a high of 28 in mid-April and 26 in early May. Weekly active users saw a brief peak of 38 in the first week of May.
World of Slime Simulator Games from Solid Apps INC showed consistent revenue, peaking at $34 in late May. Downloads were sparse, with a high of 26 in mid-April. Active users data was limited, with a peak of 23 in mid-April.
Finally, Bruno - My Super Slime Pet by Dramaton LTD showed a steady revenue stream, peaking at $38 in early April. Downloads were minimal, with a peak of 7 in late May. The app maintained a consistent weekly active user base, peaking at 72 in early June.
For more detailed insights, visit Sensor Tower.